3089_v1.3.5-FAS
3089 v1.3.5 (c) Phr00t
Date ..........: 2014-06-19 13 x 05.00 :......... Files
Language ......: English - :.... Protection
Ripped:
- Nothing
Requirements:
- Java
3089 is a futuristic, procedurally generated, open-world action role-playing
game. All terrain, enemies, weapons, items, quests & more are uniquely
generated. You are a promising robotic android design, made by the Overlord,
placed on planet Xax. Your performance in common combat, support & intel
scenarios is being closely watched. However, will you become too much for
them to handle? What else on planet Xax exists that the Overlord doesn't
know about?
URL: http://3089game.wordpress.com
URL: http://www.desura.com/games/3089
Changelog:
v1.3.5
FIXED
- a bug in ray vs. sphere collision detection (may help with landing
shots)
- a few graphical glitches with explosions and clouds off in the distance
IMPROVED
- ambient occlusion performance and visuals, particularly up close
UPDATED
- to the latest version of jMonkeyEngine, including many performance
improvements
- can now perform a location rescue in an enemy tower (you will be
teleported outside)
v1.3.3
FIXED
- "Field of View" from getting set to 0 in some situations (caused HUD to
show, but not 3D geometry)
v1.3.2
ADDED
- a "Field of View" setting to "Effects Config"
FIXED
- bomb defusing when arrow keys are assigned to movement
PAUSING
- the game will now disable weapon scopes
v1.3.1
ADDED
- a 'safe mode' when retrying the game if it crashed before
ARROW
- keys will now always defuse bombs again
FIXED
- a spelling error in one of the Xax Natives dialogs
- an end-game condition that could constantly be re-triggered
- flown vehicles in multiplayer from bouncing around midair
- multiplayer synchronization bugs, particularly with restarting a server
& vehicles
- player positioning when starting a new game after loading a player at a
high level area
- vehicle weapon synchronization in multiplayer
- the other player when it is flying a vehicle
- building textures with the help of Swawa3D
SNAP-TO-GRID
- building placement feature added
TWEETS
- won't be made if 3089 couldn't determine your IP address
- can no longer try and fly a vehicle flown by another player
- can no longer use the grappling hook to float up on hooked robots
OTHER
- Other minor performance & reliability tweaks
v1.2.2
ADDED
- an option on the Pause Menu to relocate the red X challenge
- an option to kick client when you are the server
ARROW
- keys are no longer fixed as movement keys & can be reassigned
BLUE
- multiplayer quest icons will now disappear properly when no longer
needed
BOSSES
- will no longer drop consumables on death
DISABLED
- client construction of storage bins (so clients don't leave items on
servers that may go offline)
FIXED
- a bug that caused games on the Find Multiplayer Games list to not be
selected correctly
- a spelling mistake when hopping into a vehicle
- positioning of floating 'Stun' messages
- some spelling errors
- the 'short name' of collectors to just show your name
IMPROVED
- textures & models from Swawa3D (Swawa3d.com)
- 'Base Takeover' capability (via items obtained at Quest stations)
- 'Meteor Charges' occasionally dropped by meteor strikes; get them quick!
REDESIGNED
- crosshairs by Swawa3D
REMOVED
- ghosts from being shown in the minimap
REWORDED
- the message when trying to toggle a hoverboard with no installed slots
available
SPIDERBOTS
- & Rollertanks now have reinforced armor on sides & back
TURRETS
- will no longer flicker on the minimap
TWEAKED
- multiplayer messages to be more informative
OTHER
- Other minor performance & reliability tweaks
- Unzip and unrar
- Install required redistributables if necessary
- Play
Nothing yet!
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